Whenever an innovative and groundbreaking technology hits the mass market, it instantly captures attention and leaves some confused. That is the reason we need to debunk some common myths about virtual reality.
Using virtual reality, individuals have the option to look around and interact with their surrounding, which is composed of realistic sounds, images, and various sensations that can simulate a person’s presence in an imaginary or virtual environment.
Virtual Reality can be used in a variety of different industries such as marketing, gaming, entertainment, engineering, education, fashion, art and training among others. And although the hype associated with the technology is continuing to build up, it is important to know that there are a number of misconceptions that are prevailing in the media about VR. Some of the common myths about virtual reality include:
VR is only for Avid Gamers
Although there is no denying that the video gaming industry and gamers may have benefited the most from virtual reality technology so far, gaming is definitely not its sole application. To be honest, you can already see the incredible breakthroughs that can be achieved with this technology. These can be seen across the board.
For example, VR can be utilized to offer surgical training for doctors; this alone has the potential to disrupt the complete medical field. It can also be used to keep the students engaged by delivering lifelike or realistic history lessons, to add some life to the stiff theory as well as offer appealing displays of things that are being taught in their classrooms. The possibilities are endless. Another one of the more common myths about virtual reality:
VR can Lead to Motion Sickness
Unluckily, many virtual reality headsets have gained a bad reputation for triggering nausea in people and making them queasy. Although it may have been right several years ago, in general, the technology has improved and come a long way.
Nowadays, a majority of latest VR gear can deliver both high resolution displays and topnotch head-tracking capabilities. As a result many people are now able to fully enjoy a plethora of virtual reality experiences without having to worry about any ill effects.
Users of VR gear can make informed and smart decisions regarding their choice of headset. In addition, a majority of stores now allow users to test their gear before they make the purchase; this can help ensure you are buying the product you are comfortable with.
VR can be Isolating
Although noticing a person hiding behind some face-gear may come across as strange or odd at the first glance, usually the reality is very different. Virtual reality can be utilized to allow people to interact and engage with their friends in a way that could be more engaging and compelling compared to current reality.
In fact, a number of studies have proved that the technology can help in the treatment of severe relational disorder. In the recent past, this immersive technology has made its way into the attractions industry and has been very popular. Many amusement and theme parks now include coaster experiences that incorporate VR. It is no surprise that multisensory immersion and VR have become the most popular trends in this industry.
When VR is experienced with friends and family, the technology feels even more engaging and fun. The relationships we share with other people tend to reflect better in a virtual environment and can enhance the reality of the entire experience. As a result, calling VR alienating is not true by any stretch of the imagination.
VR is a New Discovery
Contrary to popular belief virtual reality is far from being a new tech discovery. Actually, traces of the technology are in existence since late 1800’s. The phrase virtual reality was initially used in a book published in 1938 by the name of Le Théâtre et Son. The first virtual reality headset was created in 1962 by Ivan Sutherland with the Sensorama. The device was called the Sword of Damocles. The whole idea behind this device was to develop a head-mounted display with the ability to play “3D” visuals, with blowing air, custom aromas and audio, in order to emulate a virtual reality.
VR is only a Fad
In case you believe this, you are wrong as the numbers tell a very different story. Virtual reality, as we know it today, is the result of an old vision, which has spanned more than 30 years. As a result, it is not surprising that investments are pouring in when it comes to VR, and are growing at a rapid pace. And usually when millions of dollars are involved in an industry, the idea is less likely to be gimmicky.
However, plenty of customers are still pretty cautious, which is completely understandable. Of late, a number of early adopters have wasted money as there were quite a few disappointing products in the entertainment industry.
Virtual reality, on the other hand, tends to offer a perspective that appeals to the masses and is radically different. As people have not experienced something like this in the past they are fascinated with the technology. In a sense, the spectators can now be the heroes of a story. As of now, virtual reality may be a niche market; however, it does not imply that it will only be a fad. Videogames are already functioning as trailblazers, while many of the leading brands and companies in the world are using virtual reality in their marketing initiatives. At this point its safe to say common myths about virtual reality being a fad are debunked? What do you think?
The technology has both the appeal and numbers to influence the mass market, by providing engaging and platform-specific content.
These were some of the popular myths regarding the epic VR technology. It is here and is going to stay a long time and can be used in a variety of different industries.